

Real-time lens flares/Lens dirt: Includes 4 different lens flares and 1 lens dirt shader (Eevee). Lens Dirt texture:.


Volume: Volumetric clouds, Exponentiel fog, atmospheric fog (Eevee).Sky: Blue sky, stormy sky, atmopshere, space (Eevee & Cycle).Independent control of indirect sky light add. Develop procedural materials: Ocean, terrain, mountain etc.Develop a particle system to add trees and vegetation.Fixed bugs and continued to improve the sky.Develop an Installable version with Python.blender - Blender Projects) This is a recommendation as mapping to virtual memory as an overhead, so better to do it once and keep the reference until you don’t need it anymore. Buffers are now always mapped to virtual memory.( #105521 - GPU: Refactor API for Clearing Storage Buffers - blender - Blender Projects) This allows better portability to Metal and Vulkan backends. The previous API was designed around OpenGL capabilities. Several changes have been made to the SSBO clearing API.Still in progress ( #105642 - GPU: Refactor texture samplers - blender - Blender Projects) A discussed GPU implementation isn’t a priority and would not use much of our time. Result of the discussion is that line-art will be using geometry nodes. Discussion with Line-art and NPR rendering.This is still work in progress for the upcoming period. Some developments have been done to add support for volumes back to Eevee-next.

